Unusual Homeworld: This character's place of birth is different from many other in the Imperium. He re-rolls (or rearranges) his original Characteristic scores to reflect his world of origin, choosing two Characteristics that benefit and one that suffers. He begins with 3 fate points (Emperor's blessing 5+) and 9+1d5 wounds. Choose any one aptitude as the Homeworld Aptitude. As a Homeworld Bonus, he begins play with one skill and one tier one talent of his choice.
Unusual Background: While most within the Imperium life in a rigid, defined way, some few manage to exist in a more fluid state. Instead of gaining the usual benefits of choosing a background, this character selects one non-characteristic aptitude, five Skills, any two Weapon Training Talents, and 5 articles of weaponry, armor, or other equipment to begin play with. The character may choose to either take a single Rare or more common item and 4 Average or more common items, or 2 Scarce or more common item and 3 Average or more common items. As a Background Bonus, he chooses one characteristic: when the final test modifier when using that characteristic is negative, he may decrease the penalty by 10 down to a minimum of zero.
Unusual Role: While most of the tools an Inquisitor employs can be categorized into the various named roles, occasionally one falls somewhere outside this paradigm. Instead of gaining the usual benefits of choosing a role, this character selects five aptitudes (two of which must share the name of a characteristic, and two of which must not) and selects any tier 1 talent or any tier 2 talent for which he meets the prerequisites. As a role bonus, he selects two skills: he may re-roll failed attempts to use those skills with a -10 penalty.
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