Wednesday, August 21, 2019

[Homebrew World] Sestra: A Civilized World (Continuously Updating and WIP)

Sestra

Name: Sestra
Segmentum: Ultima
Sector: Manifestum
System: Providentia
Population: 10,710,000,000
Affiliation: Imperium
Class: Civilized World
Tithe Grade: Exactis Tertius

Geography:
Sestra is a planet that resembles ancient Terra in varied terrains and climates. Across four continents of differing size and shape lies temperate forests, dry deserts, vast steppes and plains, snow-capped mountains, humid jungles, arctic ice sheets, rough tundras, bog-filled swamps, and rolling highlands. Outside of the four continents named Fortisia, Sombra, Viridia, and Absolutia lies a grand rolling ocean that connects across the world known as the Largitia with seas outlined and marked that correspond to locations near landmasses. These range from miles of a deep blue mass to shallower green seas filled with ocean life. These are fed by large rivers that cross the continents containing fresh water. Sestra orbits a star known as Tyralia, named after the first of the Missionaria Galaxia to enter the system.

Government
Since its founding, Sestran government has held strong federal power over the many prefectures that would be counties, baronies, or provinces on other planets. It holds its seat of government at the Cap, a fortress congress build onto the side of Mount Rathi. Stomping down on attempts at independent local fiefdoms, Sestra's central government fears a balkanization of the planet like its relative sector neighbor, Baroquia, and its dozens of competing princes. It is subject to scrutiny by greater Imperial government elements such as the administratum, munitorum, adeptus arbites, and the adeptus astra telepathica. It is run like a multi-tiered oligarchy with no or very limited voting from the vast majority of the populace as nobility, merchant magnates, bureaucrats, and other individuals of power have majority sway over the government's decisions. One special role is the position of the grand chaplain that is often filled by the local archbishop of Sestra, the leader of the planet's institutions of faith. A lesser position is also the Soothenginseer, the leader of the techpriests of the planet that is chosen and filled by the members of the Adeptus Mechanicus.

The Continents


  • Fortisia is a centrally located oblong-shaped continent and the first continent human colonists landed on. On its surface is a chain of mountains that are surrounded by rolling plains that are broken up by lakes and rivers. It also is where the capital of the planet is located.
  • Sombra is a continent located to the northern poles and mostly wraps around the mid-upper curve of the world. It is named for its location leading to many areas having longer nights and winters than days and summers.
  • Viridia is a continent found center-southward on the planet that looks to have split from Fortisia millennia ago. It lies east of Fortisia. It contains large swathes of plains that are prime for farming and agricultural development that spill out into stony steppes and highlands with a few grand temperate forests filled with animals and beasts surrounding the agricultural land.
  • Absolutia is a desert, jungle, tundra, and plain-swept continent. It is named as such due to the first colonists of the planet being penal prisoners that would receive pardons for serving a set amount of time on the continent. Absolutia is hostile to humanoid life and is rumored to even hold semi-organized mutant beastmen tribes. It is located to the west of Fortisia and its location is slight southward.


Notable Locations:

Sestra City - The capital of Sestra and home of the Adeptus organizations. Sestra is a large city built into and beneath Mount Rathi, the mountain named after the founding rogue trader that who named it after his sister. It and the surrounding countryside and suburbs are found in their own prefecture, Sestra prefecture. Its affluent sections and governmental headquarters lay built into the vertically designed mountain while the city stretches out into the forests surrounding it beneath the peaks. Much of the forests have been chopped away after centuries of colonization on the planet to make way for new properties, highways, and port space. The closer to the mountain, the more valuable the land and the richer the inhabitants. Sprawling away from the firmament of Rathi, the standards of living and wealth of inhabitants lowers.

Notable boroughs in Sestra City:
  • Jaq's Crook - a southwestern section of the city built into a large sinkhole that ravaged the city three centuries after it's founding. It was named after the first homesteader in the area that lost his home when it was known as the Brook. The neighborhood is one of the worst, most crime-ridden parts of the city built beneath a 90 degree angled cliffside. It serves as a red-light district. Blood has been shed on its streets many a time. Unfortunately, it also serves as a hab collection that serves the Straltzi Manufactorum which makes autocarriages, war machines, appliances, and metal wares for the city and for trade. The Straltzi, as it is known, is owned by a joint co-op of nobles from the Faraway, Blecht, Profia, and Werstrumm houses. The original Straltzi having fallen to several tragic "accidents" over time and their name a relic.
  • Windwrap - Found on the eastern side of the city, the place is named after the land-to-stellar port that often finds great forces of wind pushing their way across the place. The main port of the planet, it is the site of a lot of trading both legitimate and illegitimate. It also runs parallel to the Arteria river that runs down hundreds of kilometres to the Argent Sea. On the river multiple cargo boats come in and out every day. This section of the river is polluted and unsafe to swim in while also carrying harmful aerovehicle and water vehicle discharge downriver which makes those sections of the river unsafe to drink from or live in.
  • Downback - A borough of habs built alongside the polluted Arteria. These house the dock workers, stevedores, and other menial laborers of Windrap. Winding with the turn of the river,  Downback's shape is like a crescent that leads to Windwrap.
  • Steppeland - The central section of the city, this houses most of the city's commercial property having been very convenient terrain without the mass of forest that had to be cut down for the rest. Here are merchant guilds, service buildings, manufactorums, slaughterhouses, and many other businesses. As the most central borough, it lacks the encroachment of forest, grassland, or cliffside that others have and is a large grey sea of buildings decorated by neon.
  • The Trechenbac Veins - The system of magrails that run through the city founded by Leonald Trechenbac a few centuries after Primus was founded. Controlled by a population of conductors and workers while being housed in large stations and sizable tunnels the Veins are almost a miniature borough within the city itself stretched wide. Within the Veins are non-regulation tunnels and locations that make for easy smuggling and disposal.
  • Peaksangle - the lowest levels of city wrapping around the areas that can be considered "peakside", meaning on the angle towards Mount Rathi and the start of the offices and homes of the low gentry of Primus. Serving as a defensive point as well, great walls surround inner Peaksangle. These are meant to hold off invasion forces and rioting citizenry. A slang word was developed for those seen as uppity or delusionally ambitious known as "Peaksy" that came from this region of Sestra Primus.
  • Wallside - The highest levels of the cities where the ruling aristocracy lives and dictates from. While not truthfully found at Mount Rathi's peak, the cap involves an area that wraps around the mountain which includes a number of Adeptus headquarters. 
Notable Businesses in Sestra City
  • The Luxa Theatre - Located in Steppeland, the Luxa theatre has pict shows and holovid screenings for a reasonable price. Often the site of new pict show premiers and located a block away from Rathi park, it is a very popular location.
  • St. Jansen's - Named after the patron saint of cooks in the Imperial Creed, this is a high-scale restaurant in Steppeland that lies peakside at Steppeland's edge. Known for innovative and Baroquian cuisine.
  • The Honey Tap - A tavern found in Jaq's Crook across the street from the Hex, the headquarters of the Killer Bees. Often patronized by the Killer Bees, it is a rather calm space that is used to start negotiations within the Bees and with other gangs around Primus. It can be recognized by the extensive graffiti found on its outside that shows the symbols of the Killer Bees along with related pieces.
  • The Lost Bepir - A very small bar and inn found on the corner of Kess Ave. and Mehl St. in the Crook. Notable for its employees being entirely made up of felinids. Named after a native animal that is a cross between a bear and a tapir with a razor-sharp anteater-like tongue.
  • St. Dulcette's Brewing Company - A major amasec brewer on planet Sestra. St. Dulcette's headquarters lie in peakside Steppeland but they have multiple smaller satellite breweries around the city including Jaq's Crook and Downback. 
  • Ploinview Acres Brewing Company - Another major brewer with headquarters in Sestra as well. They specialize in fruit-based liqueurs and heavier spirits.
  • The Catspaw - A sizable pet cafe and restaraunt. Along with Terran style dogs and cats come miniaturized versions of ursir and wyverns. All are well trained. Less well trained are the two marrus that act as guard dogs to the place, Jagrul and Inajra, full grown females that once were invaders and pests of the place were allowed to stay and fed once they began taking care of the animals and scaring away trouble makers from the guests.

Notable Factions In Sestra City

The Law
  • Sestra City Enforcer Department - The SCED. This is the law enforcement arm of the local government and is the baseline for all other settlements' law enforcement. Similar to many Imperial enforcement branches, its methods tend to be pretty blunt. The SPED answers directly to the planetary governor and chief commissioner. It is illegal for merchant houses or aristocrats to control an enforcement arm that is not purely for security nor a chartered mercenary company. That does not mean there isn't a significant number of enforcers in the SPED that won't accept bribes. 
    • The SPED in Sestra Primus tend to favor certain areas over others in terms of response time and presence. Jaq's Crook and Downback do not have consistent enforcer presence unless you count the odd mass raid that occurs in those areas. It can take around an hour or more for an enforcer autocarriage to even respond to an emergency call. Steppeland has bigger presence, but the size of the area and density of the population has the enforcer population there spread out. Still, if a shooting occurs or someone calls it can be assumed the SPED will arrive in around twenty minutes if beat enforcers aren't already on the ground by the disturbance. Peaksland and the Cap is steeped in SPED presence. Any disturbance to the peace will be answered quickly to the tune of thirty seconds to a minute. These are the main contributors to the SPED budget and they pay very well to not get better treatment. 
    • With this budget, the SPED is able to afford their officers with flak cloaks, stub automatics, shotguns, truncheons, and the odd shock maul for HEAT teams. They also carry manacles, writing kits, chronos, microbeads, stablights, and laud hailers. Detectives, members of the investigative branch of the SPED, include auspices and pict recorders in their kits along with using plain clothes. Each member of the SPED carry a badge a number designating the individual officer and their rank. The SPED is equipped with a fleet of autocarriages and enforcer boats along with ornithopters and the very rare valkyrie kept exclusively for the SPED's HEAT teams. 
    • HEAT stands for "Heavy Engagement Assault Teams" and are the most heavily armed members of the SPED. They are armed with a special light carapace that is based on the arbitrator models although not quite as well made and a bit heavier. These teams are deployed in hostage situations, high-intensity raids, operations on poorly accessible terrain, and other dangerous situations. One of these situations is the capture of rogue or nascent psykers. 
    • They collaborate these with the Psy-Hound department of the SPED which is actually one of the only parts shared between an Adeptus organization and local planetary powers. Specifically, they keep communication with the Adeptus Arbites, the Adeptus Administratum, and the Adeptus Astra Telepathica all in the effort of serving the tithe of psykers to the Black Ships. Psy-Hounds refer to the individual detectives that specialize in finding and restraining psykers. They are trained to be witchfinders and hold priority and power over the other departments if psykers are involved.
    • The Bounty System - Imperial justice tends to be swift and brutal. Almost universally one is assumed to be guilty until proven innocent. Sestra has a similar mindset to law enforcement but with its founding there was the institution of a bounty system. The bounty system essential rewards SPED enforcers with wage bonuses to bring in perps alive to give testimony, bear witness, and stand trial. The bounty system has been abused in the past in that those that maybe didn't actually perform any crimes were taken in for the bounty. Generally those with too many bounties, for budgetary purposes, are investigated by internal affairs.
The Underworld
  • The Killer Bees - A gang of street punks, brawlers, and killers that holds territory in the Hex, the southeastern part of Jaq's Crook. They number in the few thousands. Named after an invasive species in Absolutia and dressed in black and gold, they rep the colors of the Steppeland Steppers, one of Sestra Primus's major league scrumball teams and a favorite of the gang. Always fresh with the colored sports jackets and black pants, their fanboyish look doesn't disguise the ruthless and rough-and-tumble nature of the gang. They are often found in and around fight pits either in the fray or making bank off of bets. Alongside their ringside bets, they run protection rackets, serve as enforcers for higher powers in the underworld, and take out hits. They also run, sell, and make narcotics across Sestra with their power base being in the cities of Fortisia. They are a very territorial gang with their headquarters in Jaq's Crook known as the Hive marking the middle of their turf that stretches out for twenty blocks. This territory is very obvious with the extensive graffiti found all over it. The Killer Bees have a predilection towards graffiti and some of their lower members are just punks looking for a new set of shoes or a simple payday. Their lower members often lack firearms but come to fight with bats (use truncheon stats and MO's primitive (8) rule), armoured limbs with fighting gear, brass knuckles, and other improvised weapons. The ones that do carry firearms prefer laspistols and the more wealthy carry around lasguns. The upper brass and their bodyguards are much better trained with a mixture of staffs, spears, and shorter arming swords. They also prefer to match one hand with a melee weapon with an autopistol to match in the other. The Killer Bees tend to have low armour but match with fast and agile reflexes and swift strikes. Their hierarchy goes the vast majority regular members, then going up are the workers with armed guns, then the lieutenant drones, and finally the charismatic and elusive leader of the gang, Queen Bee. 
Killer Bee Soldier (Troop)
The bottom rung of the Killer Bees




Worker Bee (Troop)
The better equipped and more established gangers
Drone (Elite)
The veterans and bosses of the lower rungs. They train themselves to be hardened killers.



  • The Domino Pact - A group of bored sadistic and hedonistic peakside roughs, the Pact get their fun from terrorizing commoners, feuding, narcing up, and establishing their superiority over others. Almost invariably the children of mercantile magnates, landed aristocrats, and the like, these black-and-white dressed gangers have more expensive toys to bare. Alongside flak-lined dichromatic suits, tuxedos, and costumes they bring good quality stub automatics, clean autoguns, mono-modified canes, mono-modified cane-swords, and concussive grenades to fights. Their "pact" to their domino brothers is to stay true to their blood and engage in chaos and mayhem to achieve the heights of adrenaline and pleasure. Members of a certain organization may see the pact as the start of something. Each of them wear a black and white mask over their faces to disguise themselves along with paying homage to the Pact Master, the leader of the group. The higher-ups prefer to dawn elbow-length white gloves to prevent gunpowder from reaching their sleeves along with a signature black bowler hat that marks them as part of the "Black Hats" which are part of the inner circle of the gang along with being the de facto bosses of the lower pacters.
Pacter (Troop)
The lowliest of the pact members initiated.

Snuffer (Troop)
The more sadistic and bloodthirsty members not afraid to get a little red on their dichromatic clothes

Black-Hats (Elite)
Those closer to the Pact Master and his secrets.

  • The House of Pain - A new group in Sestra. These are well-armed assassins loaning out their services to anyone who can pay. Their payment often comes in the form of people to traffick to their unknown masters. They delight in causing agony and specialize as overwhelming berzerkers, agile killers, and ruthless interrogators. There are rumors that they began as a simple death cult before gaining new patrons that gave them a new outlook on their work. These sadists have a certain proficiency in torture and violence that makes them an asset to any that would hire them. However, they are also always distrusted due to their offputting nature and the rewards they sometimes ask which at times can be human cargo.
Agonizer (Elite)
Butcher (Elite)



  • The Brass Skulls - A tech gang measuring a couple hundred strong. They are led by Van Lieskin, a heavily modified immigrant from Sombra who happened upon a cache of las weaponry fortuitously. Using the weapons he created his own arms dealer kingdom and with the profits was able to indulge himself and his followers in his passion of body modification. A slightly bulbous figure with a vox-modified voice, Lieskin is a rather pragmatic if ruthless leader that thinks of the long term. To this point he has set up a $200 bounty on every head of the House of Pain's members that can be delivered to him. He finds their loud sadistic ways bad for business and has suspicions their patrons are rather sinister in a way that needs nipping in the bud before the problem grows too large. He offers lasweaponry at a discount to his competitiors and has a few of his own special baubles. He is rumored to have a plasma pistol although if he has it then it is well hidden as to not invite the ire and power of the Adeptus Mechanicus. The Brass Skulls also have beef with the Killer Bees. The Bees have too much reach and power in Jaq's Crook and Lieskin would love to seem them taken down a notch and earn more territory. His men and women are armed better than the Bees with even the lower members toting a lasgun from his stores along with decent flak armour. Beyond that, he also has the mechanical know-how to get the most out of vehicles and other devices to set them to being ad-hoc war machines.
Pneumator (Troop)



  • The Gold Standard - The bank of the underworld. This extremely well-run and the efficient organization provides a safe place for the money of the big players of crime on Sestra. It also performs expert level laundering and investment opportunities to spread around ill-gotten cash. It is headed by a man named Liebwin Heidegger. The man is untouchable due to the mutually assured destruction that would occur between not only whoever would target him but a vast majority of the criminal underworld. He even has a number of high-ranking officials of local government and adept government in his pocket with a mixture of owed favors, blackmail, and other such means. Liebwin is possibly the most powerful member of Sestra's underworld. He is everyone's best friend, advisor, and worst enemy. He has stopped gang wars, planted intrigue that has lead to the downfall of powerful figures, and generally manipulated the Underworld to put him in the comfortable situation he is in now. One of the only men more powerful than him is well hidden, and even that man respects the Gold Standard. With his wealth, he can afford well trained and well-equipped mercenaries.
Gold Standard Mercenary



The Axemen
     A secretive outfit of professional killers. Disguising themselves in fireman and EMT gear and wielding great axes along with other tools to neutralize their targets, the axemen are able to move into a place and bring body bags out with no one else the wiser. The outfit is made up of strong, tough, and veteran hitmen from all walks of life that are invited into the group. They can be hired out for a steep price. They own remodeled firetrucks and often find their way to their victims by deceit and claiming there was a call about a fire or a body that needs to be picked up.




Steel Desperados
There is a planet in the same sector as Sestra known as Bianjing. It is a frontier world with a special silk export along with a strange adversarial xenos race. From this planet, a band of badland mercenaries made a deal with an isolated heretek hiding on this frontier world to buff them up with cybernetics and weaponry in exchange for protection and travel. So he builds them up like tanks, fits them with big guns, and they do their job well. He had a little extra thing put in. Explosives put on both a detonator he controls with his bionics and a dead's man switch. Now as a heavily bionicized being he'll be around for a while. So will they, now, and they can have their fun but always remember he owns them. They happen to be on planet at time when the bounties go up. Why not?


Other Major Cities
  • Baltzerburg- A major port town found on the western side of Fortisia. Started as a mining settlement that burgeoned into a large metropolis with the discovery of promethium around its and under the ocean floor. A majority of the city is employed in the promethium industry including goods manufacture and shipping. Home of Wicker industries headquarters and their largest manufactorum. Along with the manufactorum, Wicker owns a majority of the transport services and promethium pumps around. They are deeply connected to the administratum with Wicker owning a significant portion of Sestra's tithe. It is also the home of the recovering Ivory Riders biker gang, the acrobatic  shifty Comedians gang, the paramilitary Blind Aquila gang, and the strength-obsessed Wasters gang.       
    • Leuterdorf- A felinid enclave built by upper-middle-class felinid families that hold significant sway over the city for an abhuman minority. It was built by a confederation of felinid families that found their own niche to succeed in Imperial society. It has one of each of the only private schools, universitariates, and guilds built for abhumans on Sestra. The universitariate is named after the felinid Seltz family which by the time of the Vigilante campaign has been a known institution and dynasty for about two hundred years. Ratlings have been known to be residents of the area and there is a rumor that (abhuman) beastmen may also be seen there.
    • Verisburg- A suburb to Baltzerdorf entirely inhabited by pure humans of Sestra's middle and higher classes. Also the home of the Verisburg Universitariate.
    • St. Dorn's Wharf - The largest port on the west side of Fortisia and the main ocean port to the continent that receives imports elsewhere. Hosts Viridian Harvest Festivals.
    • House Von Liebschwig - An upper-middle-class dynasty of felinids who make their money and station from being lawyer consultants, especially to the settler noble house Dyrades. Finding their fortune and foundation by filling an extremely valued niche and using mindful spending and shrewd investment, the family has been a stable of the upper class of the Leuterdorf enclave for centuries. They own an estate, the humblest of manses compared to a hive planet noble's guest home, but are a symbol of perseverance and something of idolatry for the less fortunate abhumans of Sestra. Von Liebschwig members are often gold of hair and gold or orange of fur.
    • House Seltz - Another felinid dynasty that found their home in Leuterdorf, the Seltz dynasty is technically nouveau riche (especially for the Imperium), having their wealth only go back to about 190 years. After luckily having their fortunes raised by chance (and a deal between a lone individual and an organization) the family seized their good fortune for all it was worth and cleverly invested in another niche business, money lending. From that they became real estate owners and now have a dynasty to rival the Von Liebschwigs. Of course, these kinds of families come far second compared to the pure blood magnates, corporations, and nobility in terms of influence or wealth, but even past anti-mutant propaganda there is a reluctant admission that these kinds of citizens have a place. Seltz members are often red of hair and snowy white of fur.

The Others
  • Abhuman Population- There are approximately 100,000 Felinids spread across Sestra's surface, an oddity. Alongside them are populations of ratlings often in their own enclaves in Viridia working as sharecroppers for local agri-landowners. A smaller minority of abhuman beastmen, the stable inheritors of the effects of experiments from the Dark Age of Technology, also live upon the planet. They are often very spread out and isolated but there is a concentration of them in Baltzerburg where they can be found as servants, guards, and assistants to more established families. It is thought these numbers are possibly the result of failed shipments by rogue traders of auxilia forces to Imperial Guard fronts. They are heavily discriminated against and receive massive amounts of bigotry. Most try to live their lives with their heads down and attempt to not get into trouble. Attempts to collectivize or gang up almost invariably fail. The city will take three hours to respond to an emergency vox call in Jaq's Crook but they will immediately beat down any mutants looking to get peaksy. Abhumans are not allowed to attend primer educatories (which are a mixture of public and vocational schools to train the workforce of Sestra) alongside pure-blood humans which means they essentially have no access to schooling unless they are tutored or self-taught. Some abhuman families have found niches to fill that allows them to raise their station in life. It is an arduous, fraught process to do so and as such most find themselves stuck as the permanent underclass of the planet.
Notable Locations on Fortisia
Liebowitz Prefecture
  • The Dog and Pony- a hunting lodge around the Verdantwood forest. Run by a felinid named Abby McCoover and her Elquon Manhound Jeb (who is actually a dog beastman pretending to be a manhound). About ten kilometers out from Lechteburg on the way to Sestra City.
  • Lechteberg - Small town a hundred and ten kilometers northwest of Sestra City.
  • Ran's Eclipse, the Yaketsukujin Enclave - A settlement of about ten thousand that was formed upon Fortisia near the middle of the continent in a time somewhere between one hundred to two hundred years ago. Containing mainly a pure human population that at one time hailed from some other world lost to time and history (thanks to a certain organization), this group was one of the easiest to integrate into Sestra's overall society. They seemed to have come from one of a similar technology level and society although with more emphasis on the aristocracy, to the chagrin of Sestrite governmental authorities already dealing with a minority blue blood gathering of old Sestrite settlers. Along with this they come with their own interesting cultural artifacts that they mix with Sestra's own. There are also stories of them once being blessed to become angels of the sun, but the meaning of this has been muddied, although certain elder members of the community claim this is an allusion to their lost home being one to host Astartes.
Etherelda Prefecture
  • Dulcis Valley - a secretive and exclusive valley found between two mountains that the best and brightest of students, artisans, craftsmen, performancers, and the like go invited by mysterious benefactors. Also, a good place for the Imperial government to keep an eye on future possible assets along with trouble makers.
Notable Locations on Viridia
  • Saint Rathi's Bounty - The local capital of the continent on its eastern coast where Sestran government has the most power. Also the site of tithe contributions based upon land-grown resources.
Notable Locations on Sombra
  • Penumbra - The local capital of the continent on its southern coast where Sestran government has the most power. Also the site of tithe contributions based upon mass mining of the icy wastes and tundras.
  • Vicenzia - The snow-swept capital of sin on Sestra. Booze, brothels, drugs, gun-running, trafficking, smuggling, racketeering, gambling (which is illegal via local ministorum laws by decree of the archbishop of Sestra except for specific exceptions like equine racing), death games, organ theft, heretekal servitor creation, money laundering: if there are a will and a profit, it can be done here.

Notable Locations on Absolutia
  • Port of Penance - the local capital of the continent on its northern coast where Sestran government has the most power.
  • New Rantik - An enclave on Absolutia's western coast of what are presumed to be Cadian ex-refugees from a conflict lost to time but now only whispers of places named "Cilleathe" and "Desoleum" float on the wind. Older generations of this large township can be seen to have purple irises and the people here have a rather insular and unique culture separate from the rest of Sestra. Compared to Ran's Eclipse, New Rantik has been rather difficult and stubborn to integrate but they are loyal Imperial citizens all. They have a rather militant society that begins teaching of use the use of arms and combat at a very young age. Their surroundings being the Absolutian wilderlands make this a pragmatic precaution what with roving tribes of jungle clans and mutant beastman found within the continent, but their dedication is odd. They do tend to have a large number of volunteers for the PDF and often make a relatively large percentage of the chosen number when the Tithe is to be paid.


Notable Satellites
  • Olion - One of Sestra's moons, Olion is the site of Sestra's biggest penal colony, Stargaze. Serving as both a punitive facility and mining operation, Stargaze inmates are required to mine Olion for its precious minerals often at shotgun point by the Stargaze guards. Escape from the planet is fairly unlikely with constant monitoring of the stellar and airspace around Olion by the Stargaze Correctional Facility staff. Along with the monitoring equipment, Stargaze is equipped with hydra emplacements, anti-air missile sights, cybermastiffs, and a small army of well-armed guards. 
More to come

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