Home World
Ratling Rules
A Ratling character applies the following benefits during character creation
Characteristic Modifiers
+Ballistic Skill +Fellowship -Toughness
Fate Threshold
3 (Emperor's Blessing 3+)
Home World Bonus
Tricksy Halfling: A Ratling character start with +5 to their agility and perception characteristics. Ratlings count as Size (3) Weedy.
Home World Aptitude
Fieldcraft
Wounds
5+1d5
Recommended Backgrounds
Imperial Guard, Navy, Rogue Trader, Outcast
FOR BOTH
A character with the Ratling Home World applies the following malus:
Abhuman
Tests using Fellowship as a characteristic take a Difficult (-10) penalty applied to all other modifiers when speaking with loyal Imperial citizens and officials.
Optional Additional Penalties
-All gains in influence are reduced by one to a minimum of one. (GM discretion: depending on how and by who the influence was gained from, this penalty may be removed for specific individuals or influence gaining actions).
-Take influence as a negatively modified characteristic in exchange for a third positively modified characteristic.
This blog is a store of the ideas, ramblings, and images I have made for my players in Dark Heresy campaigns called the Chains of Malice and Vigilante that builds upon the content found in Dark Heresy 2E. This blog is not endorsed by Games Workshop, Ulisses Spiele, or Fantasy Flight Games.
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