PART 5:
Splat changes: Enemies Within, Without (Flyer/Skimmer changes), Beyond, Alternate Optional Damage Mod, Narrative Fluff
Part 1 link: https://darkheresychainsofmalice.blogspot.com/2019/01/dark-heresy-21-fan-patch-in-work-big-wip.html
Part 2 link: https://darkheresychainsofmalice.blogspot.com/2019/06/dark-heresy-21-part-2-alpha.html
Part 3 link: https://darkheresychainsofmalice.blogspot.com/2019/08/malice-overhaul-part-3.html
Part 4 link: https://darkheresychainsofmalice.blogspot.com/2019/08/malice-overhaul-part-4.html
Part 5 link: https://darkheresychainsofmalice.blogspot.com/2019/08/malice-overhaul-part-5.html
PART 5:
Splat changes:
Enemies Within, Without (Flyer/Skimmer changes), Beyond
Splat Changes
Enemies Within
Changes
Penitents
· Penitents
receive a +20 to their next test and as a third talent option can take
Bodyguard from Enemies Beyond.
Enemies
Without Changes
·
Dark Eldar Damage Fix Lower all Dark
Eldar damage amount by the strength bonus of their characteristics once. An
error occurred in the printing where it can be seen they have very similar
damage values to their Only War counterparts, but the damage is technically
using twice their strength bonus.
·
Eldar Power Sword Change Eldar
Power Sword's damage to 1d10+5 Pen 4 with Razor Sharp quality to reflect flavor
text (so artisanal and out of human reach it does one less damage than a dirty
mon'keigh sword, huh?)
·
Incubi Change Remove the Killing Strike talent and
replace with the Blademaster and Devastating Assault talents. They do not have
fate points and as such Killing Strike has no use.
Flyer/Skimmer
·
Hovering Altitude Change Skimmers, at
hovering altitude, can change their height from 2 meters to 10 meters and still
gain the advantages and disadvantages of hovering (skimmers more than 3 meters
high cannot be hit by melee weapons)
·
Hovering Speed vs Flying Speed Actual rules
to come in the future, but aircaft that are both Flyers and Skimmers have two
different tactical speeds. Hovering speed is for skimmer usage and is generally
slower but makes it easier to manoeuver and provide firing support, and Flying
speed is for flyer usage. Until I come up with something, the tactical speed
that is used in Rogue Trader is a good baseline for aircraft in hover mode
using hovering speed, and the speeds in something like Enemies Without are a
good baseline for aircraft using flying speed.
·
Hovering Speed and Flying Speed Conversions For an actual
rule, count the Hover speed to Flying speed ratio as 1:50 as a baseline. IE, If
an aircraft would have a tactical speed of 50m in its profile, count that as
its Hover tactical speed. Then multiply that by 50 to achieve its Flying
tactical speed, so in this aircraft's case it would be 2500 m.
· Example In Rogue
Trader: Into the Storm, the Aquila Lander has a tactical speed of 24m. That
would count as its Hover speed Multiply that by 50 to achieve its Flyer
tactical speed of 1200 m. (I used its speed in Into the Storm and its speed in
2E to achieve this, this is not fool-proof).
· Hovering
Aircraft Rules Hovering speed aircraft use skimmer rules. Flying speed aircraft
use flyer rules. Switch Arquebus and Flintlock flavor text
Enemies Beyond
Changes
Hellrifle Change
Hellrifle Change
Hellrifle
changed to 1d10+8 Pen 8 20,000 Local Currency
Hey I split this into five parts because of Blogger acting weird with its size.
Part 2 link: https://darkheresychainsofmalice.blogspot.com/2019/06/dark-heresy-21-part-2-alpha.html
Part 3 link: https://darkheresychainsofmalice.blogspot.com/2019/08/malice-overhaul-part-3.html
Part 4 link: https://darkheresychainsofmalice.blogspot.com/2019/08/malice-overhaul-part-4.html
Part 5 link: https://darkheresychainsofmalice.blogspot.com/2019/08/malice-overhaul-part-5.html
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