Wednesday, February 27, 2019

Dark Heresy 2E Malice Campaigns Setting Cast: Inquisitor Rondos and the Straussheim Cell (WIP)

These are the profiles and the common cast of allies and fellow Inquisitorial agents used in my series of Malice campaigns on the blog. Refer to this page when I mention a character from it.

Inquisitor: Korudon Rondos
Overseer: Harkonn Straussheim
Acolytes: Connor Gallach the Highlander, Samael the Untouchable, Colastia Myri the Ace, Veljack the Manhound, Titus Andron the Bard.

Allies: The Warband (Players), Togo Katoichi the last Flame of Yaketsuku, Ibram Ali the Firebrand, "Yankee" Rose the Bounty Hunter, Lady Aya Rosa of Great House Rosa, Balthazar Surena, Tracius Geneon, and Rosa Initiative Sanctionary Lieutenant Benjamin Breeg.

Persons of Interest: The Harlequin known as the Argent Mask, Rosco "Oz" Tyruss the Rook, "Big Smile" Siggy of the Joy Troupe cloudboy gang, Zel Franz the Rat King, Magos Kaecipher of Selvanus Binary, Inquisitor Eldrus Ivo the Ordo Xenos radical, and Inquisitor Fidele Cavello the Ordo Hereticus puritan.

Enemies: The Tarot, the Serrata Dark Eldar Kabal, the Bilious Legions Nurgle collective, and the Callers of Sorrow Nurgle cult.

Profiles and descriptions to come later

Korudon Rondos: Inquisitor Rondos weaves a web of intrigue throughout Askellon and reaching farther sectors. Born a native of Maccabea, Rondos was discovered as a potent Psyker early in his life. He survived the sanctioning on Terra and became a primaris psyker. He was immediately requisitioned by the revered and venerable Inquisitor Monitore Ritornello. Korudon grew to be an extremely powerful psyker that could hold the influence of the Immaterium in check while unleashing devastating power. He had an almost meme virus-like thirst for knowledge pouring over countless tomes, volunteering for dangerous missions into strange places, and being the face for warband groups when inquiry, interrogation, and an investigation was needed just to learn and discover things. This led him to impress Inquisitor Ritornello and led him into Ritornello's inner circle to be given the title of interrogator and later uplifted to inquisitor.

One of Korudon's defining characteristic as an acolyte was an intense curiosity for the strange and esoteric. Curiosity is seen as a dangerous thing in the Imperium of Man, and his master trained his acolyte to temper his knowledge seeking lest he falls down the path of many whose innocent thirsts for knowledge lead them to Chaos. Korudon heeded his master's words but never gave up his inquiring spirit. Korudon possesses abounding charisma and a calculating mind. Korudon prefers to fight his wars by proxy. Manipulation and intrigue are his bread and butter. He can talk a loyal bodyguard into stabbing his master in the back. He can destroy a cult through its rivals or plant the seeds of betrayal from within without lifting a finger or wasting his resources. As an inquisitor, Korudon disdains the brimstone and hellfire approach that is used by inquisitors like Fyodor Karamazov. He prefers to weave his intrigue through the use of many individual cells of trusted handlers commanding and looking over operations of their own acolytes. He values subtlety and covert action. He does understand when a certain volume of action is needed but prefers it to be at the climactic crescendo of the Imperium's many enemies' downfall rather than the useless barking that he finds loud, pontificating, and flamboyant inquisitors to employ. Inquisitor Rondos is not a believer in the credo of killing millions to save billions. He believes such widespread styles of witch hunts are inefficient and wasteful of the Emperor's resources. A scalpel does better to cut out affliction where the commonly used hammer would bludgeon cancer but leaves it to spread. Rondos employs covert investigation and infiltration along with garnering alliances with the powers in Askellon and quick surgical purges to defend humanity

Inquisitor Rondos's current goal is to destroy the pandaemonium and eliminate its threat to Askellon and the surrounding sectors. He is labeled Ordo Xenos but he also fights daemons and heretics in his current missions as these are all linked.

Korudon would most likely be generalized as a radical by puritans, but it is closer to truth that he lands somewhere in the middle of puritanism and radicalism in terms of ideology and utility. He dislikes the use of Xenos weaponry, mercenaries, and alliances but mainly due to pragmatism. He knows the dangerous and perfidious nature of xenos species but he mainly does not draw upon xenos personnel or tech to keep out of the eye of puritan inquisitors that would impair his work. Short term he would employ species he deems uncorrupted such as the kroot. He would never deal with the Dark Eldar, Orks, or Tau and would be extremely reluctant to interact with craftworld Eldar. Tyranids and Necrons are also right out. He does rarely choose to use xenos materials such as the Rythi Victus, a psychically linked tome that is important to his current mission to destroy the pandaemonium. He has a zero-tolerance policy for any materials related to Chaos. The most he may allow is an aetheroscope and only in trusted hands. He would immediately personally execute or call for the purge of any acolytes trying to create daemonic weapons, forming daemonhosts, summoning daemons, or attempting to make sincere deals with factions of Chaos. Any unsanctioned psykers he finds will go to the Black Ships. However, he is known to train unbound psykers at times to increase the chances of them receiving primaris status if he finds that he could requisition them after sanctioning. To this end, he will delay sending them to the Astra Telepathica. A puritan discovering this would find this absolutely heretical, but Korudon believes the risk is worth the reward.

Inquisitor Rondos has a somewhat detached personality. He has an inner circle of trusted lieutenants and only of a fraction of them could he call a friend. He does not see his underlings as disposable resources but he definitely keeps distance personally due to the nature of his work and officially as he often works through a large network of cells and assets. He looks at them in a sense of respecting their usefulness as tools in his war. He would not disrespect them as individuals or see them as beneath him in stature but often keeps the big picture in mind in his work thus does not form any other relationships other than professional ones. His interactions with the immaterium as a very powerful psyker may contribute to his detachedness. The fact that the Inquisition's work is deadly does not help either. His life is the job. It is what interests him and feeds his curiosity.

GM Note: Rondos has a tenor pitch to his voice with a Mediterranean accent from his home planet of Maccabea. I believe it has been portrayed differently but I'm going with this. Also, he will often be absent with Straussheim as the acolyte's handler in the first two campaigns.




Harkonn Straussheim: Cell Leader and veteran of the Armageddon Steel Legion. Once a bookish universitariate student of the Helsreach minor house Straussheim, events were set in play that would lead Straussheim to join the Steel Legion as a commissioned officer and cross paths with Inquisitor Rondos on the planet of Ozymandias II. Rumors about him have never been solidified, however, there is one that has stuck longer than most that the man is a patricide. On Ozymandias II Rondos would also briefly meet Erioch Karpath, now the traitor general known as Rainmaker. Harkonn's studies before his military career were based on greater Imperial and military history, a tough subject to for any scholar in the Imperium, and he combined his insight along with a fierce determination based on a solemn promise to someone important to him to bring to his duties as an officer. He excelled as a leader and eventually became a colonel in the Legion before being levied by the Inquisition. Harkonn is an intelligent, analytical, calm, collected man with a warm disposition. He knows when to get serious and when levity is required. He treats the acolytes he commands as colleagues rather than tools. He is very honest with them, however. He does keep secrets but only those personal to him or important to keep hidden for his inquisitor. He is often found at the hideout he heads poring over countless notes and data slates while taking notes of his own. He is also of found with a bottle and a glass of Aldermann brandy, an amasec domestic to Desoleum made by House Aldermann. He is no slouch, however. He can command and hold his own in a fight with the experience he gained with the legion. He has a friendship with Inquisitor Rondos and is part of the inquisitor's inner circle. He has no intention of following his master's path as an interrogator. By his words, the responsibility would be too much for him.
GM Note: Straussheim has an accent similar to Hugo Weaving's character Red Skull.




Connor Gallach: Sacrisian Highlander. Once a candidate for the Storm Wardens chapter of the Adeptus Astartes, Connor Gallach wandered Sacris fighting the strongest fighters and monsters he could find in his shame of not being chosen to become a Space Marine. He killed a high king's son in a duel, and while awaiting execution he was saved by Inquisitor Rondos. He now owes a debt to him, and he takes the skills he learned to serve the Inquisition. The initiate he lost to is now the Deathwatch Seargent Duncan MacGhoil. Surviving the final trial of the candidate process, he was given mercy by Duncan. Connor felt further shame at not being good enough to become a chapter serf for the Storm Wardens as well. The astartes that was overlooking the trials had the logic that Connor would be more useful in becoming a warlord on Sacris thus training a whole bevy of candidates for the chapter. This did not happen. Connor returned home to a feast by his clan honoring his attempt at demi-godhood. Connor read this as his family being ashamed of him. They were the opposite. He never reconciled what he thought with the truth. In his shame, he decided to travel the lands. The aforementioned event occurred while Inquisitor Rondos was active on Sacris for a short period. Connor Gallach is an angry, boastful, and daring man. He is extremely sarcastic. He follows his commands to the letter and with gusto. He is often found screaming the name of his rival as a battle cry as he charges into battle feeling the memory makes him a better fighter through his anger. He has still never given up his grudge.
GM Note: His voice and mannerisms are pretty close to the Scotsman from Samurai Jack.



Samael: A young Desoleum Primus street tough and powerful untouchable. Once a street rat, Samael was taken by the heretek Somnius Halbrel to clear a path through the Pristine City, a cursed place inhabited by warp perception linked xenos mutants. He was saved by the acolytes working under the service of Straussheim, and is now being trained to become an acolyte where he can use his nature to ward off the powers of psykers and fiends from the warp. He is from a sector of Desoleum Primus known as the Roost for its being a center of butcheries. He is a cocksure and confident teenager with a daredevil attitude and loves to show off his street smarts. He also has internal issues with the knowledge that he lacks a soul and that it explains how he was treated for most of his life.
GM notes: Samael speaks in a cockney accent using cockney slang. (Do you get it? The Roos- okay) 



Colastia Myri: Pilot. Veteran of the "Decaps", the Cadian survivors of the Cilleathe campaign. She flew a valkryie for transport and support missions. Her ground combat experience is small, having only once needed to fight on the ground when her bird was shout out of the air and she was forced to trudge back to a FOB with the survivng platoon with their only consistent light being a flamer spout while attacked by exodite warriors in a dark jungle. She often piloted in missions dropping Kasrkin and built a rapport with a major Tyruss. Colastia has purple eyes befitting a Cadian trueborn and medium length brown hair. She is a mother and wife. She loves dancing. She goes to pict shows regularly with her husband. To the cell she puts on cold front due to being impressed into surface in a very short period of time. She is paid and she has a special status with being the one domestically based and recruited acolytes. She can put on a calm stoic persona but is passionate and excitable. She can warm up to others. After Cilleathe, she flew commercial aerolines for merchants. Her oath belonged to House Grym-Zollern 
Husband: Erick Jann, foreman of a lasgun manufactorum.
Sons: Dan, Quint

Veljack the Manhound: Dog(?). She changes between bipedal to quadrupedal being built to act as bodyguard and look like an above-average sized dog standing at seven feet when bipedal and four when quadrupedal. She looks like an ancient Terran German Shepard. Trained in melee weaponry. She is a good girl. Veljack is a Manhound, a genetically and physically restructured canine whose body is rebuilt to be a novel bodyguard for merchants and rogue traders. She cannot speak Gothic but she has a near human understanding of language. She was part of a batch of bringing Elquon Manhounds to Desoleum Primus. The program was abandoned due to lower forecasts of profit than the people helming it thought was worth trouble for. The litter was left in the underhive and abandoned. Veljack was one of the few that survived and were rescued by the acolytes (see Polonaise of Pestilence). She is very good at chases and subduing along with having a powerful bite and skill with a chainsword. She was built to follow orders and builds loyalty to masters who treat her well easily. She often engages in dog social dynamics with other humanoids who have not made their station in the pack clear. (Gm note: One of the acolytes in my campaigns is treated like a beta by her because they did not understand a contest)
This manhound profile is based on a homebrew profile made by Lightbringer on the FFG forums, link here:https://community.fantasyflightgames.com/topic/15601-elquon-manhound-a-new-type-of-familiar/

Titus Andron the Bard: Titus is one of the few Desoleum natives that lacked an oath at birth. He took up what many oathless do, performancy. He is a traveling troubadour by trade playing his guitar and singing for food and scrip. One day, he got a look in the inner chambers of a Joy Troupe hideout at something he shouldn't have seen. They hounded him and he fled to the underhive spurred on by an offer from a ganglord. After being ripped off, Titus helped the acolytes bring down the Storm King (See Polonaise of Pestilence) and earned a ride back to the mainhive where he planned to find a way off-planet. Unfortunately, Titus's other side came out in the climactic showdown between the Storm King and the warband. His name is Castorius, and he is the ethereal incarnation of Titus. His soul. When Titus was born he suffered a strange phenomenon where in impossible odds he had a sort of incomplete making of an untouchable. Rather than being born without a soul and a soul-sucking presence in the warp, he was split into two. Titus, the physical form, and Castorius, the immaterial form. Castorius is summoned involuntarily during times of great emotional stress to Titus. Titus is the reserved, kind, thoughtful personality while Castorius is the brazen, danger-seeking, id-driven personality. Titus can be seen as the superego of the whole being while Castorius is the id of the whole being. He was taken to Straussheim and under advisement by Inquisitor Rondos, was given one year to create a controlled combination of id and superego into a sustainable ego. Titus cannot use psychic powers, but Castorius is a powerful psyker. He uses his guitar as a psy-focus and specializes in telepathic and concussion-based power. Until he is taken to the Black Ships, he is an asset to the Straussheim cell.

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