Tuesday, November 20, 2018

Homebrew Action: Melee Overwatch

Action                    Type            Subtype(s)                                  Description
Melee Overwatch Full Action Attack, Concentration, Melee  Hit Targets coming into a set kill zone

Melee Overwatch
Type: Full Action
Subtypes: Attack, Concentration, Melee
The active character guards a specific area or target, poised to shoot at an opportune moment. When Overwatch is declared, the active character establishes a kill zone consisting of 3 meters adjacent to a character. This kill zone must be within melee range. The active character then specifies Standard Attack, Swift Attack, or Lightning Attack, along with the conditions he will perform the chosen attack. Each any time the specified conditions are met before the start of the character’s next turn, he can perform that attack (so long as he is otherwise eligible to do so). This attack occurs the moment the condition is met, such as an enemy entering the kill zone. If it occurs at the same time as another character’s action, the character with the higher Agility acts first. If both characters have the same Agility, they make an Opposed Agility test to see who acts first. If a character on Overwatch performs any actions or Reactions, such as Evasion, his Overwatch immediately ends. Note this does not include Free Actions, such as speech. A character targeted by melee overwatch is considered engaged.



This is bad and outdated with 2.1's held action and defensive stance. Gaze upon a niche, overthought, and unnecessary mechanic.



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