Sunday, December 23, 2018

[Setting] Baroquia

Baroquia
Name: Baroquia
Segmentum: Ultima
Sector: Manifestum
System: Zaracus
Population: 21,710,000,000
Affiliation: Imperium
Class: Civilized World
Tithe Grade: Exactis Tertius

Civilized World Baroquia Alternate Bonus:
Princely Ostentatiousness
A Baroquian native may use their influence in place of one of their characteristics for Social Skill or Fellowship tests.

Baroquia is a civilized world found in the Segmentum Ultima. It is a planet of numerous multiple principalities unified by culture, language, religion, and by the needs of the adept organizations. Merchant plutocracies, hereditary monarchies, oligarchies, noble republics, and independent theocracies abound on its surface. They are often collectivized as the "princes" of Baroquia, but they are anything but united. They are at constant friction with each other. They speak the common language of the Imperium along with their ancient tongue of Baroquian based upon an old Terran tongue. They follow an orthodox form of the Imperial Creed that was first syncretized with their old beliefs then changed over time via the Missionaria Galaxia.

Baroquia is known for a highly extravagant and ornate style that is present in their architecture, art, music, fashion, and military. Many high-class Baroquians love to show off their wealth through their possessions, servants, and holdings. Much art, music, and literature have been funded by different princes for the purpose of gaining prestige by being the patrons of different artisans. It is a well-known among Baroquian princes that posturing that can be used cow-tow possible opposition to their side for a promise of gain.

One notable form of posturing is opera. The most powerful and wealthy have the most striking grand opera houses. Artisans have free control of what they create as long as it would be impressive and to the envy of other princes. Even small stories are built as extremely loud displays complete with massive orchestras, extravagant sets, ostentatious costumes, and large spectacles attended by thousands. Pict and sound recordings of Baroquian opera form a notable amount of exports.

Being a ruler in Baroquia is to be one among hundreds in a constantly changing political landscape. All forms of social and physical conflict are used here. Alliances, marriages, subterfuge, inciting propaganda, trade, sanctions, assassinations, and outright warring are fair game on Baroquia. It is said a giant world-wide war is only stopped by the threat of retribution by the adept organizations for wasting resources needed for the Tithe.

Included in the Tithe are the Baroquian Condottieri, the local regiment of heavily armed and armored shock troopers chosen from the multiple planetary defense forces which are either standing armies or mercenaries for the principalities. The Condottieri are known for their ostentatious colorful uniforms, brazen loud bravado, and fanciful hair.

Along with the Tithe, Baroquia also exports several luxury products intended for nobles and the wealthy of other Imperial holdings. This includes high-quality amasec, clothing, textiles, and art among other things.


meta-commentary: it's space historical Italy but with modern tech.
Merchant Republics/Noble Republics/Kingdoms
Paisano (Troop)
Skills Trade (Pick One)
Gear Workers Clothes
Prideful Paisanos are a passionate group of the lower class with every principality on Baroquia instilling jingoism into their people for Emperor and Imperium along with the Prince and Principality. They also are prone to competitive shows of strength and toughness. When a character speaks in a way that could be taken to disparage either them, their principality, or their prince they must take a Willpower test. On a fail, they become angry and rally others including all paisanos in a ten meter radius to be antagonistic to the offending character in question. This is mainly a non-violent antagonism but depending on the actions of the offender it could break out in a swarming brawl.
Guardiano (Troop)
Skills Athletics, Awareness, Intimidation, Scrutiny.
Gear Enforcer uniform in Principality Colors, Manacles, Writing Kit, Officer's Cap, 2x Stub Automatic Magazines
You Know What I Mean? Guardianos are not paid well and tend to attract a greedy bullying sort who want power over their fellow men and don't mind being flattered with bribes. An Influence Test used to bribe a Guardiano gains a +30 bonus. When using currency, bribing 100 of Local Currency gains a +20 bonus on the next social test the character makes with them. 1000 gives +40, 10,000 gives +60. All payments can be used to give bonuses to tests that can a group of them (with one payment) do as the character wishes including leaving an area or arresting someone.
Pavisi (Troop)
Skills Athletics, Dodge, Parry
Talents Shield Wall
Gear Flak Helmet, Flak Cloak, 3x Drums of Heavy Stubber ammunition, 1 Guard Shield (6AP Heavy Cover when Deployed and covers all but head), Micro-Bead.
Bunker Down When two or more Pavisi are adjacent they may link their shields together when deployed. They face away from eachother at 45 Degree angles in a V-Shape blocking off 270 Degrees with cover for both of them. This gains them cover to their direct sides and front and also gives them a +20 Bonus on Willpower checks not of a supernatural nature.
Condottieri (Elite)
Skills Athletics +10, Awareness +10, Commerce +10, Command, Dodge +10, Intimidate, Medicae, Parry +10, Scrutiny.
Talents Combat Master, Counter Attack, Devastating Assault, Die Hard, Hard Target, Iron Jaw, One-on-One, Quick Draw, Resistance (Fear), Takedown, Technical Knock, Sprint, Step Aside, Swift Attack, Whirlwind of Death
Gear
Full Carapace Armour, Colorful Uniform, Coin Purse, Earring, Marque of Warrant, Shaving Kit, Waterskin.
Duel A Condottieri may be called out to partake in a duel when they are at full wounds. A Condottieri that wins his duel gives his fellow allies +20 to Willpower checks. If he falls or dies, they gain a -10 penalty to their next Willpower check.

Principe (Master)
IFL:35-45
Skills Awareness +10, Charm +20, Command +10, Commerce +30, Common Lore (Imperium, Chartist Captains), Common Lore (Baroquia) +30, Deceive +20, Dodge +10, Logic, Scrutiny +10, Scholastic Lore (Heraldry) +30, Scholastic Lore (Judgment, Numerology, Philosophy) +10
Talents Contact Network, Halo of Command, Peer (Imperial Nobility)
Gear Expensive and Flamboyant Clothing, Medallion of Rule, Regent ring, Good Quality Chrono, Jewelry.
Economic Warfare A prince may use his vast resources and influence to lower the IFL of a character by twice his influence bonus while staying on the planet through the Baroquian aristocratic way of spreading lies, slander, and using his connections to freeze local sources of influence.


Military Juntas/Martial Despot
Soldato (Troop)
Skills Athletics, Dodge
Talents Double Team
Gear Military Uniform, Cap, Flak Cloak, 2x Charge packs for the Lasgun, 1x Frag Grenade
Cult of Death A Soldato with half his wounds or lower may take a frag grenade and activate it on himself while in melee combat or with a charge reaction. This gives Gratnatieres his fellow Soldatos a +20 on Willpower checks for the rest of the encounter.
Granatiere (Troop)
Movement 3/6/9/18
Skills AwarenessAthletics, Dodge, Tech-Use
Talents Quick Draw
Gear 3 Frag Grenade Clips for Grenade Launcher, Flak Cloak, and Helmet
Throw Back A Grenatiere, when a grenade is thrown on them or within range of their half movement value, as a reaction may first roll Dodge to move to the grenade and then roll an Agility test to throw it away. 3DoS throws the grenade in the direction of the thrower up to 9 meters.

Maggiore (Elite)
Skills Awareness, Athletics, Command +20, Intimidate +10, Scholastic Lore (Tactica Imperialis) +10, Scrutiny
Talent Halo of Command, Quick Draw, Swift Attack
Gear Officer's Cap, Flak Cloak, Medals, 3x .54 Tranter magazines, Laud Hailer, Magnoculars, Vox Caster
Artillery Barrage A Maggiore may call in a salvo of far off artillery. He designated a spot that has a 10 meter radius that the shells will land in. The shells come in bursts of 9 over the course of 3 turns starting next round. These shells have the 2d10+6 X Pen 4 Blast (4). The GM rolls to see where in the 10 meter radius they will land each turn.

 Segreto (Elite)
Skills AcrobaticsAwareness +10, Command +10, Deceive +20, Dodge +10, Inquiry +20, Interrogation +20, Intimidate +20, Scrutiny +10, Security, Stealth, Survival, Tech-Use
Talents Clues from thee Crowds, Constant Vigilance, Coordinated Interrogation, Contact Network, Cover-Up, Disarm, Double Team, Iron Jaw, Keen Intuition, Nowhere to Hide, Swift Attack, Takedown.
Gear Auspex, Black Overcoat, Excruciator Kit, Lighter 3 Magazines for the Carnodon, Magnoculars, Microbead, Garrotte, Sunglasses, Suit, Vox Thief, Writing Kit
Punishing Interrogation A target of an interrogation by a Segreto has one of their legs rendered useless along with having the Crippled (4) effect on them for 1d5 days while in structured time and a -10 on Agility and Strength tests during narrative time.
Duce (Master)
Skills Awareness +20, Charm +10, Command +20, Commerce, Common Lore (Baroquia) +10, Common Lore (War) +20, Deceive +10, Dodge +10, Intimidate +20, Logic +10, Parry, Scholastic Lore (Heraldry, Tactica Imperialis) +20, Scrutiny +10
Talents Constant Vigilance, Devastating Assault, Die Hard, Halo of Command, Hardy, Iron Jaw.
Traits Touched by the Fates (2)
The Great Dictator When a Duce uses the Terrify special use of Command, they count as having Fear (3) for purposes of the opposed test. In addition, the Duce can use a Difficult (-10) Command test to force a group of up to five soldatos to use the Cult of Death ability immediately to start charging at the closest foes.


Bishopric/Theocracy
Faithful (Troop)
Skills Trade (Pick One), Common Lore (Imperial Creed)
Talent Double Team
Gear Peasant clothes, Religious Beads with Aquila
Witch Hunt As a full action, Faithful may take a Routine (+20) Fellowship test to exhort their fellows to attack infidels which causes five more faithful to appear in the encounter. The amount of times this test can be used in a single encounter is 3.

Zealot
Skills Athlettics +10, Awareness, Dodge +10, Interrogation, Intimidate
Talent Adamantium Faith, Battle Rage, Devastating Assault, Die Hard, Double Team, Frenzy, Iron Jaw, Jaded, Quick Draw, Resistance (Fear).
Gear Aquila Branding Iron, Flagellating whip, Mask of Saint. Padded Leather Shirt, Tattered robes
Worship Through Pain When a Zealot is damaged, they gain a +20 on their next Weapon Skill or Ballistic Skill test. Furthermore, they negate the effects of Pinning. When set on fire, they count as automatically passing the first test to be able to use actions automatically even though they will still suffer flame damage.
Sanguiniti
Skills Awareness, Athletics, Charm +20, Common Lore (Adepta Sororitas, Ecclesiarchy, Imperial Creed) +20, Dodge, Logic +10, Medicae, Parry, Scholastic Lore (Numerology, Philosophy) +10, Scrutiny +10.
Talents Keen Intuition, Swift Attack
Gear Aquila Prayer Beads, Chrono, Flak Cloak Monk Robes, Pocket Lectitio Divinatus, Sigil of the Society of Sanguinius, Writing Kit
Society of Sanguinius Sanguiniti may reroll Charm and Logic checks meant to persuade someone of something.

Nivarine Guard
Skills Athletics +20, Awareness +20, Command, Dodge +10, Intimidate +10, Parry +20, Scrutiny
Talents Adamantium Faith, Bodyguard, Constant Vigilance, Devastating Assault, Die Hard, Disarm, Double Team, Iron Jaw, Jaded, Quick Draw, Resistance (Fear), Swift Attack, Takedown, Whirlwind of Death
Gear Full Nivarine Carapace Armour, Seals of Purity
Holy Terror Targets of a flamer attack by a Nivarine guard must take a Willpower check or be pinned. 
Prelate
Skills Awareness +20, Charm +30, Command +10, Common Lore (Baroquia, Ecclesiarchy, Imperial Creed) +30, Dodge, Forbidden Lore (Heresy), Intimidate, Scholastic Lore (Occult) +10, Scrutiny +20
Talents Adamantium Faith, Devastating Assault, Halo of Command, Swift Attack
Gear Aquila Staff, Gold-leaf Lectitio Divinatus, Laud Hailer, Mesh Armour, Prayer Beads, Prelate Robes.
Holy Smoke As a Full Action, using a Challenging (+0) Charm check, a Prelate can cause all allies around him to gain the Hatred and Purity of Hatred talents to a target of his choosing with a righteously angry oratory.


Mercenaries
Sicario
Ifl cost: 3
LC Cost: 200 LC
Gain Squad of 4 for rest of mission.
Skills Acrobatics +20, Athletics +10, Deceive +20, Dodge +10, Stealth +20
Talents AmbidextrousAssassin Strike, Catfall, Face in a Crowd, Leap Up, Takedown, Two-Weapon Wielder, Swift Attack.
Gear Bodyglove, Caltrops, Grapnel and Line, Hooded-cloak,10x Knives, 2x Smoke Grenades, 1x Photon Flash Grenade, Trick Knife, 5 venom vials.
Quick Escape The Sicario may activate and drop certain items (Caltrops, Smoke Grenade, Photon Flash Grenade as a free action while using the Run action in combat or while in a Chase. 
Dulce
Ifl cost: 2
LC Cost: 150
Gain one Dulce follower for the rest of mission.
Skills Charm +20, Deceive +20, Dodge, Stealth, Trade (Chymist), Survival +10
Talents Face in a Crowd
Gear Disguise kit, Fanciful Suit/Dress, 3 Hidden Venom Vials, Lighter, Playing Cards, 5 Vials of Poison, 5 Vials of Sedative.
Silver-Tongued Manipulator When a character targets a Dulce with a social check, the Dulce can roll a secret Charm check by itself or before any opposed tests. For each DoS on the Charm roll, the Dulce gains a +5 on their next Social skill test for being able to twist the targeting character's words, intentions, or actions to their ends.
Baroquian Commando (Elite)
Ifl Cost: 3
LC cost: 500 LC
Gain Squad of 4 for rest of mission
Skills Acrobatics, Athletics +10, Awareness +10, Commerce,  Deceive +10, Security +10, Stealth +20, Survival +10, Tech-Use +20.
Talents Hard Target, Hip Shooting, Leap Up, Nowhere to Hide, Quick Draw, Rapid Reload, Sprint, Step Aside, Technical Knock, Unarmed Specialist
Gear BeretBlack skin-tight shirt, Camouflage Paint, Chrono, Flak Vest and Leggings, Knife, 3x Manstopper Magazines for Autogun Magnoculars, 3x Melta Bombs, Microbead, Stummer.
Strike from Shadow On a Surprise Round, a Commando's attacks count as having Vengeful (9).

Baroquian Pesante
Ifl Cost: 4
LC Price: 300
Gain 2 Pesante Followers for rest of mission.
Skills Athletics +20, Awareness, Commerce, Dodge +10, Intimidate +10
Talents Bulging Biceps, Hardy, Iron Jaw, Nowhere to Hide, Swift Attack, True Grit
Gear 3 Bandoliers of Heavy Stubber Ammunition, Carapace Chest Piece, Gauntlets, Greaves, Helmet.
Heavy Advancing Fire A Pesante may use a full turn to move and give suppressing fire in one turn in exchange for gaining one fatigue.
Dottore
Ifl Cost: 3
LC Cost: 100
Gain 1 Dottore Follower for rest of mission
Skills Awareness +10, Commerce +10, Medicae +20, Scrutiny +10, Tech-Use, Trade (Chymist) +20
Talents Superior Chirurgeon
Gear Black leather gloves, Leather clothes, Good Quality Medikit (+20), 5 Vials of Sedative, Vulture mask.
He's Gone A Dottore may use a Challenging (+0) Medicae test to kill a stunned, helpless, prone, or otherwise indisposed character in a way that it looks like either from unseen previous damage or through being too far gone before receiving treatment. Furthermore, they may do this to dead bodies Use of this special ability gives acolytes a 1d5 increase to their subtlety


No comments:

Post a Comment

Dark Heresy 2E. the FFG 40k RPG system, and the future of this blog

I do not like this system anymore. I will probably be switching content to GURPS when I'm not just using DND content. I might convert ol...